One person rolls the dice, if that person rolls a 7-11-or doubles then he picks someone to drink. Whoever he picks then must take the glass (being sure not to touch it with his hand) and fill it up 1/4 of the way. The object of the game is to chug that glass before the person rolling the dice rolls another 7-11-double. The person rolling the dice CANNOT touch the dice until their person touches the glass with his hand. (Therefore you can fake the roller out and make him drink) If the person does not finish the glass before the person rolls a 7-11-doubles then the process is repeated again until he beats the roller. If he beats the roller the dice are then passed to the next person and the game starts over again. Remember that you must roll a 7-11-double to pick someone to drink. Sloppy dice makes the roller drink a full glass
A person names an actor or actress and then you go around and each person must name a movie that the actor or actress was in. It keeps going until someone can't think of one or there are no movies left. If they just can't think of one, they take one drink and a drink for every movie that the other players can think of in 60 seconds. When thinking of a movie, there is a 30 second time limit, after that, you better get ready to drink. Teams can be used but if a team get stuck and the other players can think of other movies, each team member must drink the full amount that is given so if the other players think of 10 movies and there are 2 people on the team, each team member must drink 10 times not 5 so choose your teammates carefully
Have a deck of cards spread out in a circle shape (hence the name of the game, duh). One persons chooses a card. Then the person next the them chooses a card. If the cards are of the same suit, you add up the values of the two cards and the two people have to drink for that many seconds. If they aren't the same then the first person puts their card in a discard pile and the next person draws a card. If it matches the second person's suit then they drink, etc...The fun begins when you get three of the same suit in a row because you add all the values up and all three have to drink. The same if it is four of the same suit...etc. You also have to drink if when you choose your card and you break the circle of cards
Get as many cards as there are players. There should be one ace and one king mixed with the cards. Mix up cards and distribute one to each player. Players look only at their card. The player with the ace is the drug dealer and the person with the king is the cop. The drug dealer must wink at the other players. Any player who sees the wink must then say "The deal has been made." It is up to the cop to determine who the dealer is. For each wrong guess, the cop must drink for 5 seconds. Players may bluff and pretend they saw the wink even if they haven't. This is fun with large groups of people because it is harder for the cop to guess. However, if the cop sees the wink, the dealer must drink for 5 seconds
The group of people sit in a circle, preferably around a table. One person starts the game by saying "Fuzzy Duck". The person to the left follows by either saying "Fuzzy Duck" again or saying "Does he?" If someone says "Does he?" the direction of the game changes and the person to the right must say "Ducky Fuzz". If someone says "Does he?" then the direction changes again and you go back to saying "Fuzzy Duck". This continues until someone screws up. That person must drink. The point of the game is to say it very fast. Any pause will also cause a person to have to drink
Any number of people can play Hi-Lo but only two participate at a time, one dealer and one player. The dealer turns over the top card of the deck to start. The player must then guess whether the next card will be higher or lower than the face-up card. Each card turned up is placed in a discard pile. If correct the player continues to guess until he is wrong. After a wrong guess the player must take as many drinks as there are cards in the discard pile. If after guessing higher or lower the next card turned up matches the top card on the pile, the player drinks twice the total of the cards in the discard pile
Players all sit in a circle around a table, with their drinks in front of them. You take a turn to throw a matchbox over your pint and into the middle of the table. If it lands on it's broad flat side, the turn passes clockwise to the next person. If it lands on the long thin side then 'two fingers' worth of drink is added to the total. If it lands up on the end of the matchbox, 'four fingers' goes into the total. If you get one of these two, you keep throwing until it falls on the broad flat side, when the go is passed around to the next person. They then get one throw. If it lands on the flat side they have to drink however many fingers of drink are in the total, and the go passes round again. If, however, they land it on one of the edges, the appropriate number of fingers are added to the total and they keep going until the flat side is thrown again, etc. If any matches fall out of the box - - 1 finger penalty for each match. If the matchbox is thrown off the table - - 2 fingers penalty. If you throw the matchbox in your own drink - - finish it and get another. If you land it in someone else's drink - - You drink what's left of their drink and get them another
Olympics is a relay race with beer. Form two teams of three or four, doesn't matter, and line up on opposite sides of a table that can get dirty. Everyone fills up their cup, it must be plastic cups, half way (or whatever the group decides on). The first two people start and chug their cup of beer as fast as they can. Once they finish they must set the edge of the cup on the edge of the table so that only a small portion of the bottom of the cup is hanging over the edge of the table. Then they must flip the cup over, using 1 finger, half a revolution. In other words, the cup must land upside down. Whenever the cup lands upside down, then the next person may go. You do this until the last person in line is up, they must chug twice to start the second leg of the race. If you chose to make the race longer than two legs then it is advisable to have your heavy drinkers on the ends. The first team to complete the set amount of legs wins
This game is all about drinking. There are not really any rules. The object is to take a shot worth of beer every minute for an entire hour. It sounds pretty easy but believe me, it isn't. If you want to prove you are really a man you can try to join the Century Club. The Century Club is doing a shot every minute for 100 minutes. You can add rules to this game if you want. An example is if you go to the bathroom before the end of the hour you must finish a beer. At the end of the hour you will usually have had six beers
Deal out a pyramid of cards - row of 5 at the bottom, then 4, 3 2 and 1 at the top. The player must turn over a card in every row and get to the top card without turning over a face card or an ace. The scores are for a "10" take one sip but you may carry on; Jack, 2 sips; Queen, 3 sips; King, 4 sips; and an Ace, 5 sips. If the player turns over a Jack, Queen, King or Ace they must start again with that card being replaced with a card from the deck (and all other cards turned over in the process must be replaced as well)! The Deck gets reshuffled continuously
Sit in a circle. Dealer calls a suit then deals the cards, one at a time, face up until that suit appears. The person who got the suit that was called has to drink the number of seconds on the card while the person to the right counts. Here is the tricky part. Before the person drinking sets down their drink they have to call another suit. If they don't, they have to drink four more seconds. If they finish drinking their drink before the person to their right gets done counting, the person to the right has to finish their drink
Everyone sits around a table. Everyone then makes a gesture to represent themselves. After everyone has decided on a gesture go through them all one more time. Everyone then begins drumming on the table, one person says "What is the name of the game?" everyone replies "Thumper!" Same person says "Why do we play it?" and everyone replies "To get f*%$ed up!". Then the person does their gesture and then someone else's. The persons gesture they did must do their gesture and then another persons. Everyone else must still be drumming. The first person to mess up drinks